The Homestead Event of 2026
Event area location Grassy Fields [368,539] in southern Laenor
Quickstart:
- First, go get
ordersfrom the event area. This autoloads on entry. - Then get some mob to near death and
conscript <mob>. The bigger the better. You can check if the mob is suitable before killing. And there’s a cooldown if conscripting fails. - Back at area,
contribute orders to villageto move that mob to your village. - Then you can check
village dailyandvillage weeklyfor tasks. - On weekend boots (fri-sat-sun), you should do
village defend. - On monday boot, gathered supplies are moved to stockpile.
village daily
Low-level monsters
| Race | Area |
|---|---|
| Deer | |
| Kobold | Small meadow |
| Rabbit | Petting zoo |
| Rat | Giant killers / Doobie’s |
| Snake | Arelium dungeons, Zoy, Eowyn’s |
| Wolf |
High-level monsters
| Race | Area | Monster | Size |
|---|---|---|---|
| Chimera | Valley of the kings | a chimera - part human, part snake. | 50k |
| Demon | Broken forest | Commander Kaoness a large, powerful demon | 120k |
| Demon | Land of the Overworld | A Hideous Pit Fiend | 75k |
| Demon | Plura’s Castle | Blur the extremely ugly Demon | 20k |
| Draconian | Snow peaked mountain | a dragonman guardian | 100k |
| Dragon | King Eowyn’s land | A green guardian dragon glimmers magically | 50k |
| Dragon | Snow peaked mountain | an icedragon called Alaxter | 200k |
| Drake | |||
| Giant | |||
| Human | King Eowyn’s land | King Eowyn paces around impatiently | 100k |
| Ogre | Lanzia | a large imposing ogre; the base commander | 65k |
- The required monster level depends on village tier (probably), so blur and lanzia ogre might not be enough for tier 4 village
Custom eq
| Slot | Equipment | Area | Monster | Size |
|---|---|---|---|---|
| cleaver | gleaming silver cleaver |
Meadowshire | Marvin Willowroot, butcher and animal handler | buy |
| dagger | ||||
| dirk | ||||
| glaive | ||||
| knife | ||||
| scimitar |
village list / villagers
| Tier | Shortname | Monster | Area | Size |
|---|---|---|---|---|
| 6 | By-tor | By-tor, Prince of Hades | Land of the Overworld | 2k |
| 6 | Guard | The Duzelton gate guard, protecting this wonderful city | Duzelton | 130k |
| 6 | Naune | Naune, bearded shaman of the kobold camp | Small meadow | 190k |
| 6 | R’ami | R’ami, well oiled chief woodcutter and masseur extraordinaire | Small meadow | 180k |
| 5-6 | Polis | Polis, the elven prince watches the forest floor from above | Forest of the moon | 180k |
| 5-6 | Snow dog | The wise and powerful Snow Dog! | Land of the Overworld | 130k |
| 5 | Baron | Jean-Pierre l’huitieme Baron de Le Bigeaul | Chateau de le Bigeaul | 100k |
| 5 | Bob | Travelling magician wearing blue robes and the pointy hat | Red Tides | 122k |
| 5 | Knight | a mighty knight of darkness | Land of the Overworld | 160k |
| 5 | Knight | a wounded shadowkepian knight is sitting on the floor | Chateau de le Bigeaul | 50k |
| 5 | Magician | a silent magician walking around, destinationless | Shadowkeep | 200k |
| 5 | Mayor | The Duzelton mayor, stands here working | Duzelton | 130k |
| 5 | Tanya | amazon mage Tanya | Amazons | 20k |
| 5 | Tigra | amazon princess Tigra is trying to rally the council | Amazons | 100k |
- You can’t conscript more than one monster per short name (e.g. Paladin)!
village comfort, village comfort details
| Comfort (Details) | Where from |
|---|---|
| Artwork (painting, picture, tapestry) | |
| Bedding (pillow, blanket, quilt) | |
| China (plate, bowl, saucer) | |
| Cooking (pot, kettle) | |
| Curtain | |
| Door | |
| Doorknob | |
| Floor (rug, carpet) | |
| Lights (lantern, lamp, candlestick) | |
| Seating (chair, stool) | |
| Silverware | |
| Sleep (bed, cot, hammock) | |
| Table | |
| Vessels (glass, goblet, cup, bottle) | |
| Water (barrel, cask, jug, keg, washtub) | |
| Accordion | |
| Bagpipe | |
| Bassoon | |
| Bell | |
| Clarinet | |
| Cymbal | |
| Flag | |
| Flute | |
| Fountain | |
| Guitar | Plura’s Castle / a famous guitarist |
| Harp | |
| Oboe | |
| Statue | |
| Sundial | Rilynt’tar, Eheckod’s General shop |
| Tambourine | |
| Ukelele | |
| Viola | |
| Violin |
- Meadowshire and Lucentium general store sell these randomly
- crates than can be ransacked for these items pop randomly to areas
- monks and merchants receive create item skill from Rilynt’tar Eheckod’s General shop and schematics for creating comfort items can be bought from Shinarae’s daily task shops
Area quests
| Quest | tp | How to get |
|---|---|---|
| Village: community service | 4 | |
| Village: what you been eatin! | ||
| Village: and my axe | ||
| Village: community service | ||
| Village: kegstand | ||
| Village: musical chairs |
tp is short for training points :(
White wooden door (closed) leads closet.
Door can be opened with lock biter and after that, move shelf, step rectangle.
These change?
Closets spawn inside areas and they contain storage crate with red painted stripes.
You can ransack crate for comfort items and supply bags.
It’s customary to bring the crates back to event area so that all other players can ransack them as well.
village defend
First, have set 35 on. Then village defend gives a location with coordinates
where you have to go to kill bandits. There’s a flag that you have to burn to start
mob waves:
- 2x trooper
- mage, archer, trooper
- medic, archer, sergeant, 2x trooper
- leader, mage, 2x trooper; might sum additional archer and medic
There are different sets of bandits:
flag of the Brassen Bandits
| 21:24 23389: human Brassen Bandit advance trooper |
| 21:24 22232: human Brassen Bandit advance trooper |
| 21:26 12607: drow Brassen Bandit mage |
| 21:26 16788: hobbit archer of the Brassen Bandits |
| 21:27 33949: cyclops Brassen Bandit heavy trooper |
| 21:28 21254: zombie Brassen Bandit infantry |
| 21:28 20161: cromagnon Brassen Bandit infantry |
| 21:29 37726: titan Brassen Bandit field commander |
| 21:29 14348: merfolk Brassen Bandit battle medic |
| 21:29 17487: kobold archer of the Brassen Bandits |
| 21:32 83693: Reidan Nur, leader of the Brassen Bandits |
pennant of the Sanguine Bandits
| 21:50 37261: human Sanguine Bandit advance trooper |
| 21:51 27059: drow Sanguine Bandit advance trooper |
| 21:53 21571: human Sanguine Bandit mage |
| 21:53 27440: drow archer of the Sanguine Bandits |
| 21:54 48432: giant Sanguine Bandit heavy trooper |
| 21:56 41552: cromagnon Sanguine Bandit infantry |
| 21:57 36801: cromagnon Sanguine Bandit infantry |
| 21:58 67630: minotaur Sanguine Bandit field commander |
| 21:58 24517: hobbit archer of the Sanguine Bandits |
| 22:07 82716: Zhelsa, leader of the Sanguine Bandits |
- Zhelsa bites and grapples
displayed heraldry of the Lazuli Legion (glowing)
| 11:15 45016: wolfman Lazuli Legion advance trooper |
| 11:16 38643: orc Lazuli Legion advance trooper |
| 11:18 25005: thrikhren Lazuli Legion mage |
| 11:19 46690: human archer of the Lazuli Legion |
| 11:20 61654: centaur Lazuli Legion heavy trooper |
| 11:25 43287: zombie Lazuli Legion infantry |
| 11:30 48505: human Lazuli Legion infantry |
| 11:30 39115: kobold archer of the Lazuli Legion |
| 11:31 60190: vampire Lazuli Legion field commander |
| 11:31 37594: satyr Lazuli Legion battle medic |
| 11:40 32082: zombie Lazuli Legion infantry |
| 11:41 27913: cromagnon Lazuli Legion infantry |
| 11:42 17202: sprite Lazuli Legion mage |
| 11:42 33678: kobold archer of the Lazuli Legion |
| 11:47 27306: sprite Lazuli Legion battle medic |
| 11:48 114094: Laplandite 'Lapis' Lazuli, leader of the Lazuli Legion |
prize list
An announcement of upcoming Event prizes stands at the site of the future shop.
Prizes cost 1,000 for the first, then 2,000 then 3,000 then 4,000 stockpile. However, the first prize MUST ALWAYS be the village sign. To get the maximum amount of eq, three items, you need 10,000 stockpile. It is mathematically impossible to get 15,000 for a fourth eq prize.
Some example prizes are listed. Most eq prizes will come in two sizes, small and lightweight vs. large and covering. Prizes will scale with their owner’s current level, maxxing out at +greatly to one stat [str/int/wis/dex/con], +slightly to one skill or spell from your train/study lists [chosen at time of purchase, some few exceptions] and a minor tertiary effect [varies by prize slot]. Stat and spell/skill bonuses will be halved after one year, but the items will remain indestructible forever.
Prize 1: message board mounted on thick posts
This board is where the local villagers post requests for help, be it
supplies, animals, materials or combat. A set of crates sit next to the sign
for drop-offs, and a map pinned to the board shows some locations.
Syntax: village info
This item is in great condition.
Weight: 8.4kg
Connect to your village directly from your pcity room.
Once the event ends, your village remains, and continues to gather supplies.
You will also be able to do daily and weekly quests for more supplies (but no
more small box rewards). Raids will stop happening every week, so there is no
longer a distinction between 'supplies' and 'stockpile'. Instead, you will be
able to spend supplies (prices vary, but in the thousands) to request from a
list of options.
1) a specific item, such as crops, leather, food, or ore.
The list of items you can ask for is based on the village's total skill
in that category (such as Farming or Mining). Higher total skill means
you can ask for better items.
2) another owned conscription orders.
Once the event ends, this will be the only way to get more villagers,
or to swap out any you already have.
3) a bandit raid
Bait out bandits to kill for XP, holz marks, low-level eq, etc.
Bandits will no longer damage your village no matter what.
4) open a storage closet in your village.
Prize 2: Homestead Gauntlets of the Hedge Mage
A pair of armoured gloves, these hand protection pieces have a base of
powder-blue fine 'knit' mithril and silk weave gloves, Attached to the back of
the hand, and segments along the back of each finger, are curved plates of
mithril. The edge of the largest plate has a border engraving of a flowering
vine.
It is surrounded by a red glow.
These gauntlets are in AWESOME condition.
Weight: 0.24kg
It takes the following slots: hand and hand.
It will greatly improve your intelligence.
It will slightly improve your ability at the spell of your choice.
While worn, once per hour, you can dramatically increase your currently cast spell or
used skill success chance.
Syntax: homestead fortify
Prize 3: Homestead Gloves of the Hedge Mage
A pair of thin, fingerless gloves, with pads of black suede on the back of the
hands, and smooth yellow silk everywhere else. They seem to be designed around
unrestricted hand movement while also giving some comfort and protection from
handling tools.
It is surrounded by a red glow.
These gloves are in AWESOME condition.
Weight: 0.02kg
It takes the following slots: hand and hand.
It will vastly improve your intelligence.
It will slightly improve your ability at the spell of your choice.
While worn, once per hour, you can dramatically increase your currently cast spell or
used skill success chance.
Syntax: homestead fortify
Prize 4: Homestead Great Helm of the Brute
This large helmet is has the top, sides, and back made from a thick sheet of
adamantium, extending to a nose guard and jaw protection. It has a thin rim of
golden metal around all of its edges, a plume of what seems to be pure white
unicorn tail, and a gem socket over each eyebrow.
It is surrounded by a red glow.
This great helm is in AWESOME condition.
Left socket: empty
Right socket: empty
Weight: 1.87kg
It takes the following slots: head.
It will moderately improve your strength.
It will slightly improve your ability at the skill of your choice.
You can put gems in the sockets to add tiny customizable stats.
These bonuses are _not_ halved after a year passes.
Syntax: insert <gem> into <left/right> socket
empty <left/right> socket
Prize 5: Homestead Necklace of the Battle Medic
This necklace consists mostly of a fine chain of intricate silver links.
Hanging in the front is a silver relief figure of a six-pointed flower, with
three ivy-like leaves on each side.
It is surrounded by a red glow.
This necklace is in AWESOME condition.
Weight: 0.52kg
It takes the following slots: neck.
It will moderately improve your wisdom.
It will insignificantly improve your mental regeneration.
It will not improve your physical regeneration.
It will slightly improve your ability at the skill of your choice.
It will not improve your endurance regeneration.
The regen bonuses are not halved when a year passes.
Prize 6: Homestead Satchel of the Infantry
A travel bag that hangs over the shoulder on a strap, this satchel is made
from beaten and scratched, but durable, chaos drake leather. Each of the two
large outside pockets are covered with a large black chaos drake scale,
curving them to hold items like bottles. The flap is held in place by
darksteel latches, and the strap connects to the satchel with a pair of
darksteel linked rings.
It is surrounded by a red glow.
This satchel is in AWESOME condition.
Weight: 3.072kg
It takes the following slots: rig.
It will insignificantly improve your ability at the skill of your choice.
It will vastly improve your constitution.
While worn, the rig will sometimes look inside for a con food. If it finds one, it will
consume it to give you a con boost and heal you.
Prize 7: Homestead Satchel of the Raider
A travel bag that hangs over the shoulder on a strap, this satchel is made
from well-treated soft leather with brass snaps, buckles, and latches. A pair
of smaller side pockets seem intended for quick-access items like keys, while
the flap-covered main section can hold items up to a dozen items the size of a
large tome.
It is surrounded by a red glow.
This satchel is in AWESOME condition.
Weight: 3.285kg
It takes the following slots: rig.
It will moderately improve your ability at the skill of your choice.
It will greatly improve your dexterity.
While worn, the rig will sometimes look inside for a dex food. If it finds one, it will
consume it to give you a dex boost and heal you.
Prize 8: Homestead Ring of the Battle Medic
A gleaming silver ring, set with a large rose-pink pearl. There is an
engraving around the setting resembling flowering vines.
It is surrounded by a red glow.
This ring is in AWESOME condition.
Weight: 0.02kg
It takes the following slots: finger.
It will divinely improve your wisdom.
It will insignificantly improve your ability at the spell of your choice.
This is an invoke item. You can store a spell in it, if that spell
is medium XP cost to study or lower, and you studied it 50% or higher.
You can always store 'minor heal' whether you know it or not.
Syntax: store <spell> in <this> [replaces existing spell]
invoke <spell>
invoke <spell> at <target>
Ring must be worn to store or invoke a spell.
The ring's single charge recovers after 24 hours after use.
The current stored spell is 'minor heal'.
Prize 9: Homestead Great Belt of the Brute
This wide black leather belt has a darksteel buckle with two prongs, pairs of
punch holes also lined in darksteel, and three loops, the first of which is a
darksteel rectangle.
It is surrounded by a red glow.
This great belt is in AWESOME condition.
Weight: 2.425kg
It takes the following slots: belt.
It will moderately improve your ability at the skill of your choice.
It will vastly improve your strength.
The skill/spell bonus can be reset at any time in any any city room, and is not halved
after a year.
You must still have the skill/spell trained/studied.
A few skills are also prohibited.
Syntax: homestead modify skill bonus to <skill name>
homestead modify spell bonus to <spell name>
This will remove all previous skill/spell bonuses.
Prize 10: Homestead Sleeves of the Hedge Mage
A pair of simple bright blue silk sleeves with off-white fur shoulders. Each
cuff has a bone button.
It is surrounded by a red glow.
These sleeves are in AWESOME condition.
Weight: 0.085kg
It takes the following slots: arm and arm.
It will divinely improve your intelligence.
It will slightly improve your ability at the spell of your choice.
Increases maximum carrying capacity by 15kg (halved after one year).
Prize 11: Homestead Great Cloak of the Infantry
A heavy garment, substantial protection against wind, rain, and blades. The
exterior of this cloak is treated black chaos drake leather, and the interior
is dark brown bear fur. It ties around the neck with a sturdy darksteel chain.
It is surrounded by a red glow.
This great cloak is in AWESOME condition.
Weight: 3.408kg
It takes the following slots: cloak.
It will slightly improve your ability at the skill of your choice.
It will greatly improve your constitution.
The wearer can use teleport spells.
Syntax: homestead teleport
Instantly teleport without error. One hour cooldown.
homestead mind store
Instantly mind store. Ten minute cooldown.
homestead phaze shift
Instantly phaze shift with yourself as the target. Four hour cooldown.
Blocked during Blood Bath.
village help
The main point of this event is to build, maintain, and upgrade your village. This is done through several steps.
Gather Villagers
Villagers are picked up through the use of conscription orders. While in combat with a monster of a playable race that’s badly injured, you can try to force it to surrender, then bring it back here to put it to work for you. Tougher monsters make higher tier villagers with more and higher-level skills.
For obvious gameplay/safety reasons, a lot of monsters resist being captured. This includes most guild monsters, monsters that block exits, and very high level monsters. Immune monsters won’t consume your orders.
The maximum number of villagers you can have is six. You cannot house more villagers than it can feed, but most villagers have at least one food skill.
Put Them To Work
Villages don’t need to be micromanaged. They’ll use their skills to build up ‘supplies’ using their skills. The higher their skills, the more supplies. Each of the skills is weighted the same for the purposes of supplies.
Farming, Foraging, Hunting, and Fishing are food skills. Mining, Lumberjacking, Skinning and Trading are repair skills.
Raise the Comfort Level
While your villagers have basic buildings and land to gather resources, they don’t start with anything else. Tables and chairs, plates and silverware, doors and light sources - all sorts of things can turn your village into a place to live, not just a few empty rooms.
Comfort items are classified by their quality. Random items are typically not very effective, but better than nothing. Be on the lookout for better items, or maybe try to have them made.
A comfortable villager is a productive villager. The higher your village’s comfort, the more ‘supplies’ your villagers will provide. Getting some comfort level quickly will therefore have the greatest overall effect in the Event.
Some comfort items, like drinking vessels and chairs, are needed in a full dozen. Others, like fountains, flags, and musical instruments, are only needed singly. Your village’s comfort level is formed by the best five items in each of those groups, so you don’t need to fill out every single option.
Perform Daily and Weekly Quests
Every day, your village will ask for help in five ways. Doing the first will give your village 50 ‘stockpile’ and the others 25 each.
Every Monday, your village will ask for help in three larger ways. Doing the first will give your village 750 ‘stockpile’ and the others 100 each.
Most of these quests will require you to hunt down creatures, find and bring back items, or get eq. Most of these quests are easier with help.
Defend Your Village From Raids
Every weekend, you village will be attacked. You can either defend it yourself, or arm them and hope they defend themselves.
If you choose to defend your village personally, you’ll chase down the raiders nearby and fight them. Expect a tough fight, which will be stronger depending on the tier of your village - villages with more supplies are more lucrative targets and attract higher-level raiders. Killing them off will spare your village the raid entirely.
If you want the village to defend itself, they’ll need armour and weapons. The better weapons and armour they have, the better they’ll do in the raid. Depending on their ac (armour class) and wc (weapon class), the villagers could either suffer a total loss or a complete victory, keeping anywhere from 0% to 100% of their ‘supplies’. Any ‘supplies’ they protect become ‘stockpile’. How quickly the village recovers after damage depends on its total repair skill.
Any ‘stockpile’ defended from raids, or earned by quests, are immune to raids. These are the event points you’ll spend on prizes at the end of the Event. The maximum ‘stockpile’ you can possibly get is about 3,000 per week.
village info
Syntax: village info
This list.
village help
Shows the overlong information about the Homestead Event of 2026.
village list
Shows your village's basic stats.
village defense list
Shows your village's basic stats, armour, and weapons
village comfort
Shows the current comfort level of your village.
village comfort details
More info about some of the village comfort categories
village daily
Shows the quests your village has for you today.
village weekly
Shows the quests your village has for you this week.
village release <villager>
Releases the named villager from their orders and lets them leave.
This option is irreversible, that villager is gone forever, but the
spot they took up can be filled with someone else.
You cannot release your last villager.
village defend
Learn the location of the bandits about to attack your village.
Only available Friday, Saturday and Sunday.
Only one attempt/day or until successful.
contribute help
Gives a list of rules about contributing items to your village.
contribute <orders> to village
Attempt to move someone conscripted in the <orders> you're carrying.
contribute <armour or weapon> to <villager name>
Attempts to give the named villager either a weapon, or a torso armour.
They will only take it if it's better than their current one.
contribute <item list> to supplies
If you have any bags of village supplies, drop off one or more of them.
Village supplies are capped at 1,000 maximum
contribute <item> to comfort
Attempts to give the item to the village to raise its comfort level.
contribute <item> to daily <number>
Attempts to give a carried item, item on the floor, or led mount to the
village to complete your village's daily quest of the listed number.
contribute check <item> to daily <number>
Find out if a carried item, item on the floor, or led mount would fulfill
the listed daily quest, without actually turning in the item.
contribute <item> to weekly <number>
Attempts to give a carried item, item on the floor, or led mount to the
village to complete your village's weekly quest of the listed number.
contribute check <item> to weekly <number>
Find out if a carried item, item on the floor, or led mount would fulfill
the listed weekly quest, without actually turning in the item.
contribute <money>
Attempt to give money to the village for daily quest 5.
Example: contribute 2000 gold
news display inform 1032
Group: inform (#1032/1032)
From: Shinarae (Lvl: 200 [Wizard] Age: 5y, 47d, 7h, 41min and 19s)
Subject: Homestead Event 2026
Date: Wed Oct 21 20:57:00 2026
The fall event, Homestead, is now pretty much live. Some bugs still need fixing, but the important elements seem to be up and running.
The event’s headquarters is south of Arelium, by the river southwest of the Farmstead. Most of the information is there, but here’s the quick version:
- Establish your village by staffing it with captured conscripts (or, rarely, willing ones)
- Perform their daily and weekly quests, which ask for monster kills, custom-coded items, recently-made low-level eq, that sort of thing.
- Increase their comfort with furnishings like beds, blankets, pots, and curtains.
- Protect them from bandits over the weekend.
Start working on your village now so you can defend it - either by equipping your villagers with weapons and armour, or killing the bandits yourself (3-man party suggested). Keep me posted with bugs and use the events channel to share information.
Shinarae “broom closet” Lluminus
news display updates 1585
Group: updates (#1585/1585)
From: Shinarae (Lvl: 200 [Wizard] Age: 5y, 46d, 12h, 52min and 36s)
Subject: Homestead Event slow-roll
Date: Tue Oct 20 05:24:11 2026
Rating: 1 Votes: 1
The Homestead Event of 2026 is still being tested. Thanks to mortal input, several bugs have been addressed.
It looks like daily and weekly quests are going pretty much as intended, certainly enough to continue. The next stage in testing will involve multiple villagers and comfort items. Multiple villagers is simple enough, just re-visit your village and get another set of orders. Comfort items of high quality might take some more effort. There are three ways to get those, and one of them is “knowing where such items happen to already exist in game, and going there to get them”. That’s going to be extremely hit-or-miss, but take advantage if you happen to know one. The second is the create item skill, which is available to monks and merchants who figure out the appropriate quest. Considering the value of the skill for the event, might be worth looking into. The third isn’t under your control, but I’ll be monitoring it and making sure it, you know, happens. This is why I log everything.
Continue to do those daily and weekly quests. I could use the testing, and I have no current plans to wipe/reset the stockpile point totals. And it wouldn’t hurt to know what kind of options you’ll have. A heads-up: the difficulty of the quests will increase as your village improves. Villages staffed with higher-level villagers at larger comfort values will see more difficult quests. These villages also provide more supplies, so it’s supposed to be worth it.
I’m going to keep an eye on the current status and fine-tune it for another few days. If everything is, or becomes, under control, I’ll unveil the next steps.